WebGL Water Simulation
August 2011 | By Evan Wallace
Collection:
A pool of water rendered with reflection, refraction, caustics, and ambient occlusion. The pool is simulated with a heightfield and contains a sphere that can interact with the water's surface.
This demo will only work on WebGL implementations with graphics cards that support floating point textures, screen-space partial derivatives, and vertex texture fetches. Google Chrome is currently the only browser that supports all of these.