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WebGL Water Simulation

August 2011 | By Evan Wallace

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A pool of water rendered with reflection, refraction, caustics, and ambient occlusion. The pool is simulated with a heightfield and contains a sphere that can interact with the water's surface. This demo will only work on WebGL implementations with graphics cards that support floating point textures, screen-space partial derivatives, and vertex texture fetches. Google Chrome is currently the only browser that supports all of these.

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