WebGL Skin
September 2011 | By AlteredQualia
Collection:
Skin rendering using subsurface scattering approximation by four blur layers with physically based specular term.
Based on Nvidias "Advanced Techniques for Realistic Real-Time Skin Rendering":
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch14.html
Head scan by Lee Perry-Smith:
http://www.ir-ltd.net/infinite-3d-head-scan-released