WebGL Skin

September 2011 | By AlteredQualia

Collection:

Skin rendering using subsurface scattering approximation by four blur layers with physically based specular term. Based on Nvidias "Advanced Techniques for Realistic Real-Time Skin Rendering": http://http.developer.nvidia.com/GPUGems3/gpugems3_ch14.html Head scan by Lee Perry-Smith: http://www.ir-ltd.net/infinite-3d-head-scan-released

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