Deferred Irradiance Volumes

September 2012 | By Florian Boesch


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An implementation of global illumination using deferred application of irradiance volumes. LIghtprobes are taken of the environment and convolved using spherical harmonics. The illumination is applied to a lightmap which is in turn used for a second and third bounce. Then deferred shading is used to apply the calculated irradiance to the scene.

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