Vector Stream

October 2012 | By seung joon choi


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A WebGL gpgpu particle system experiment with 3x3x3 vector fields. This demo require the extension OES_texture_float for 1M particles movements. And it also uses CSS filter to apply post processing effects. You can watch FBO textures that are used for the particle system calculation, perturb the vector fields and see how they form various vector streams.

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