Tunnel Vision

July 2015 | By Kyle Phillips

Tunnel Vision is an experiment that lets you record your surroundings through a collection of time-based filters. Each filter can be pinched or panned.

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Tunnel Vision uses the shadercam library to integrate the device's cameras with an OpenGL graphics pipeline. Frames from the camera are recorded to buffers and GLSL shaders are used to create textures that distribute time in the final composition. Shadercam - http://github.com/googlecreativelab/shadercam


Wow, time flies! This project is now archived but you can learn more about its details and history on this page or check out some of the newer experiments.

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